Lootbound Damage Types: Slash, Crush, Acid, Base
How the Lootbound four damage types meet armor: Base, Slash, Crush, and Acid. Keep more than one language in the party.
Damage type is how Lootbound talks to enemy armor. A party that only speaks one language can hit a wall. The four names below come from a beginner tips article; Steam does not list them.
What damage types does Lootbound use?
Four. Base, Slash, Crush, and Acid. Each meets armor differently.
| Type | Reported role | Sourced from |
|---|---|---|
| Base | Reliable all-rounder | SuperstarReviews tips |
| Slash | Chews through health once armor is gone | SuperstarReviews tips |
| Crush | Tears armor apart | SuperstarReviews tips |
| Acid | Bypasses armor entirely | SuperstarReviews tips |
InsertCoins’ related-guide title also refers to four damage types, which matches that split. It does not publish the math.
How does each type interact with armor?
Armor is the cheap resource: it fully restores after battle. Health does not come back on its own. Use Crush or Acid when a fight is an armor wall; use Slash when the wall is already down; use Base when you need a safe default.
| Type | Reported role | When to prefer it |
|---|---|---|
| Base | Reliable all-rounder | You need a generalist hit |
| Slash | Weaker until armor is gone; strong after (reported) | Follow-up after a breaker |
| Crush | Breaks armor (reported) | Opening against armored targets |
| Acid | Ignores armor (reported) | You cannot break the wall in time |
Should I specialize in one type?
Not on a first run. Tips coverage says enemies are built to wall parties that only speak one language, and that you should keep at least one armor-breaker and one armor-ignorer in the group. Spreading four types thinly is also a trap — hold two languages, not one and not all four at once.
| Party plan | Works when | Fails when |
|---|---|---|
| Breaker + ignorer | You can still cluster auras | You scatter both across empty cells |
Warrior is reported to lean Slash. Witch is reported to lean Acid.
Place type-carrying weapons inside a damage district so the aura and the type agree. See inventory auras.
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