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Lootbound Beginner Guide: Start a Run (Inventory Is the Build)

How to start a Lootbound run: treat the inventory grid as your build, recruit AI companions, pick routes, and assemble the final Guardian.

8/17/2026 Last updated: 8/17/2026 4 min read

Lootbound is a tactical roguelite from ArtDock. A run starts with one hero on a branching map. You collect loot, recruit companions, and treat each inventory grid as the build — not a backpack.

How do I start a Lootbound run?

You begin alone. Move across a branching map, pick a route toward loot, and recruit companions as you go. After each fight you choose loot; items have no fixed slots, so you rotate them and place them only where the grid has space.

StepWhat you doWhy it matters
1Start the run with one heroEvery run begins solo
2Pick a map routeRoutes decide loot, rooms, and risk
3Place each item on a gridEquipment only works while placed
4Recruit companions along the wayThey fight with you, but you do not control them
5Choose a Guardian part at each biome endThose parts assemble the final boss

Official store copy and launch coverage agree on this loop.

Why is the inventory the build?

Because items have no fixed slots, and some items project auras that strengthen weapons or armor in adjacent cells. Moving one piece by a single cell can change the whole build. Grid space is a limited resource: a rare item that breaks an aura cluster can be weaker than ordinary gear in the right neighborhood.

Placement ideaWhat to doSource-level note
SpineKeep a weapon, an armor piece, and one support aura togetherBeginner layout described in inventory guides
CenterReserve central cells for pieces you expect to keepCenter reaches more neighbors than a corner
EdgesPark long, thin, or replaceable gear on the borderEasier to discard without rebuilding
RotateTest another orientation before you commitAwkward shapes often fit sideways

Read the full placement rules in the inventory auras guide.

How do companions work on a first run?

You control only the main hero in combat. Companions act on their own. Each companion needs a separate equipment set, so every recruit multiplies the inventory puzzle. Launch coverage reports two AI companions joining during a run.

See the companions page for the sourced class list.

How should I pick a route?

Choose the path that feeds your current grid, not the flashiest icon. Some special rooms offer several rewards at different difficulties; the more valuable the reward, the harder the dice roll. Take those rooms when your party can absorb a failed roll, not when you are already low on health.

Details live in routes and risk rooms.

What is the Guardian at the end of a biome?

At the end of each biome you choose one of two boss parts. Each part changes the final Guardian’s appearance and power. After you finish all biomes (launch coverage reports three), you fight that assembled Guardian.

Does Lootbound have redeem codes?

No. Lootbound has no redeem codes. Do not expect a codes category on this wiki.

What mistakes should beginners avoid?

Stop treating the grid like a bag. The habits that sink early runs are placement mistakes, not missing a secret stat.

MistakeBetter habit
Grabbing the rarest item by defaultCheck shape, aura neighbors, and what you must drop
Scattering aurasCluster offense, defense, and utility into districts
Spending mana on easy fightsBasic attacks cost nothing; mana only partly returns
Ignoring rotationRotate before you decide an item “does not fit”
Equipping loot instantlyAsk what the new piece displaces first

Opening-lane advice (crit, lifesteal, tank) is in opening builds. Damage-type roles are in damage types.

Where do these facts come from?

FactSource
Solo start, routes, auras, companions, Guardian parts, risk roomsSteam store page
Per-character grids, three biomes, dice rooms, 1.0 on 2026-08-14TechTimes launch article
Grid spine, districts, mana, initiativeFinalBoss inventory guide
Beginner mistakes, armor vs healthSuperstarReviews tips

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